I just found this thread.... weeee!
(not that anyone's holding their breath, but I haven't forgotten about this thread. Still processing the influx of stuff from Drex, and am also picking up enough group theory to address symmetry formally. [Also bringing in some category theory since I think we may not be after symmetry, but something better handled by groupoids.] Anyone's guess when the follow-up posts will be, though.)
Sister Eleven, I'd love to discuss my concept of symmetry in poi with you, and hear what you have to say about group theory!
That said, I think this issue of a clear definition of Hybrid has gone round and round as Ed said. As has what a CAP is. If we keep focusing on the trees we will miss the forrest.
Here is the bigger picture: The people posting in this thread are all exploring poi and object/body manipulation on a level way beyond what the words (or acronyms) "hybrid" or "CAP", and their attempted definitions thus far, can accommodate. So let's stop trying to expand the definitions into complete dilution of specificity.
In 2007, mostly on Tribe.net and my early Youtube simulations, I started using the term "composite"... It started out as an attempt at a new classification for the things that didn't fit neatly into the understanding of hybrid of CAP at the time. What it lead me to was that I needed to majorly upgrade (and dissect) my mental model for the attributes of poi physics. So I started thinking of it more as a way of understanding what I was doing with poi patterns. I was "compositing" samples of other simpler patterns I know together in interesting and harmonic ways. Wile compositing poi patterns, what I was doing could still sometimes be labeled as being like a hybrid and/or CAP.
I will say this that I seem to agree with Damian & Drex on this:
CAPs can be accomplished with only one poi and have to do with sequencing different geometric figures together over time.
Hybrids need 2 poi relating to one another.
At this point I've moved focus beyond just sampling elements of other poi patterns and have been focused on better understanding the physics and geometry of what we do on a more fundamental level, like understanding music synthesis from the sine-wave on up.
There is a trend in poi towards "movement synthesis", in the same spirit as the development of electronic music syntheses. It is no longer as simple as talking about what musical instrument is playing what notes, or even what samples of what instruments you are arranging together. There is enough understanding of manipulating the physics of sound to both synthesis an instrument's wave producing attributes, and isolate/tweak those attributes until you have morphed the character of that instrument's sound into something completely different. When does a piano sound stop sounding like a piano and start sounding like a guitar, when you are making subtle changes to different sonic attributes?
The same is true for poi.
Out of all the possible sequences of all the possible additive sine-waves that can be expressed in sound, most of it sounds like noise and cacophony, too chaotic for us to discern pattern let alone beauty. The same is true for the possible sequences of human body movement, as well as the graph over time of 2 spinning objects.
We find something intriguing and beautiful where we find patterns, repetition, cycles, and harmonic proportions.
So let's stop talking about hybrids and CAPs, and lets start talking about movement synthesis. Lets upgrade our collective mental models of a few things:
A) How our bodies can move effectively & and safely in expressive ways.
B) The physics of how we create interesting geometric proportions and relations expressed by spinning objects over time.
C) Finding the Sweet-spots where A & B work together in harmony.
C is the collection of what we find interesting about poi.
For the past couple of years I've been increasingly breaking everything down into 1D oscillatory components. Then looking at the symmetries that can be observed in the 3D + T combinations of those oscillators as representative of what we do with poi.
I need a breather but I'm going to start another thread as a forum to discus where I'm at in modeling these ideas. I'll link to from here it soon.
*UPDATE* I started a related thread called
Object Manipulation Synthesis